Design of ChaosEsque Anthology


The design of the game is such that it aims not to limit the player. Often one is playing a game in the 3 of D dimensions and one wishes one could do more; one could have more expansive gameplay and options. As western people grow older they "grow up" "out" of these wishes: that is they get set in their ways: much like a dog. We aim to be like a cat: not like a slavish slovenly dog. We remeber and keep to the wishes of our youth (which westerners reject and abhor). Thus this game does NOT specialize in "one thing". It aims to be all things to us atleast: what we wished so long ago.


This extremely angers westerners. Who knows why.

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